3D DIGITAL PRODUCTION
The original sketch used to model my couch potato character in Maya and Mudbox
For my Final 3D Digital Production project, I sketched and modeled an original character using photoshop, Maya and mudbox
My character design using Maya and Mudbox allowed me to explored a combination of anatomical parts, creating the model's figure from scratch, as well as explore organic shapes and tools on top of the surface.
I used Maya to model a more mechanical device to understand how the program can be used to control more sharp, controlled surfaces.